A training mini-game to help players prepare for the Nerub'ar palace raid.
This game is based on the heroic version of the raid.

If you think the experience was worth $1, every $1 is greatly appreciated!

Updated 8 days ago
Published 10 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(20 total ratings)
AuthorTacticalAirHorse
GenreAction

Comments

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Amazing work! Thank you so much!

ok so when it says "removed from the group" does that mean game over or are people literally kicking me out 

It means you died so you have to start the game over, but the reference is that if you cause a wipe in WoW you will probably be removed from the raid group.

I absolutely LOVED it ! Very useful near the first tries with my guild 😉

I also want to say something about the musics (especially the main menu one) which are absolute BANGERS ! Where can I find them ?

Keep up the good work 😄

(+2)

Very enjoyable MMO battle simulator!
Super cute that everything is recreated in pineapple, meow~!

my playthrough

(+1)

Hi I was wondering what technology was used to develop this? Phaser? Pure JS?
is there any repo where one could learn how to create stuff like this?

(+2)

This was made in Godot Engine (https://godotengine.org/), which supports exporting games to HTML5, in addition to other platforms.

(+2)

Awesome

(-3)

Any reason why this might be using 90%+ of my cpu to run?

Well, there's a whole game engine running in browser and there's a lot going on on each encounter, not sure what else to say here

No worries, I was able to get it figured out. Thanks for all your hard work on these projects.

(+1)

Dammit this is super fun I don't wanna return to wow.

this xpac is p fuckin solid if it helps :P

Damn, I just don't got the money and I also don't wanna hyperfixate on too many games at once lol.

I should have found this some expansions ago. So much nicer than focussing on a video :). Thanks!

Excellent as usual, supported.

that was great

Awesome!

(+1)

Love it.

(+1)

Amazing as always!

(+1)

Incredible as always! Keep up the good work!

(1 edit)

Great! The polish shows, and the "loot" for motivation is a great touch.

A few minor suggestions and questions:
In Ulgrax, the interact keybind doesn't pick up the dead adds (if it should?).

In "Silken Food Court", perhaps detect if the player is just waiting in the web area instead of running into the central cocoon itself. Dunno if you want to have the teammate do it, or clarify messages / have a specific fail message.

In "Juicebound Horror", perhaps have the other group (barely) fail to finish off one of the adds. (...or if that isn't the reason the groups are getting together, whatever the reason is?)

For pausing and going back from menus, Esc gets overridden by Chrome for exiting full screen first, so you might want to add and show a different key for those.

Thanks a ton for this!

(+1)

Good suggestions, thanks!
I've added an on-screen pause button and added tilde/backtick as alternative keybinds.

On Ulgrax, it's actually intended that the adds can only be clicked, to more accurately mimic the way it works on the real encounter.

(+2)

Nice