Castle Pineapplia
A training tool designed to learn the mechanics of the Castle Nathria raid in a fun way.
Music by YouFulca, taken from here
My other games: https://tacticalairhorse.itch.io/
Twitter (updates about future games will be posted here): https://twitter.com/TacticalHorse
Discord: https://discord.gg/DCSz7bbRw9
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.9 out of 5 stars (31 total ratings) |
Author | TacticalAirHorse |
Development log
- Castle Pineapplia - Patch 1.1 - Mobile support and Heroic difficultyJan 25, 2021
- Castle Pineapplia - Patch 1.0.5Dec 15, 2020
- Castle Pineapplia - Patch 1.0.4Dec 11, 2020
- Castle Pineapplia - Patch 1.0.3Dec 08, 2020
Comments
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Where can i found the game music files ??
All music is written by YouFulca and is available for free at wingless-seraph.net
Specific tracks used in the game:
Shriekfruit: https://wingless-seraph.net/material/over-the-blood.mp3
Plantsman Altimor: https://wingless-seraph.net/material/Battle-Sonic.mp3
Tropical Destroyer: https://wingless-seraph.net/material/Final-Battle01.mp3
Artificer Pin'Apl: https://wingless-seraph.net/material/Es-STAGE4.mp3
Sun King's Caramelization: https://wingless-seraph.net/material/Es-Boss3.mp3
Lady Pine-nerva Darkfruit: https://wingless-seraph.net/material/Battle-Defeat.mp3
Vitamin Council: https://wingless-seraph.net/material/Es-STAGE2.mp3
Sludgefruit: https://wingless-seraph.net/material/Battle-Sanctuary.mp3
Fruit Legion Generals: https://wingless-seraph.net/material/Battle-05.mp3
Sire Pineapplius: https://wingless-seraph.net/material/Battle-SilverMoon.mp3
Oh man, I would love if this had a Healer and Tank mode with an LFR, Normal, Heroic, and Mythic difficulty mode!
If you can do this, you will become the next big thing in the WoW community I swear
Will there be a mobile version any time in the future?
Shut up and take my money, it's hilarious!
this is absolutely incredible, stellar job m8
awsome idea! But maybe you could do multiple difficulties (lfr ,normal, heroic, mythic)
Really good idea and simple execution, i never see this before and it's incredible. Congrats!
I realy love playing this game. Its a new great idea and realy good. I just notised, at Vitamin Council you can stay very close to the bosses and then you can attack them past the shield. I dont think thats intended but idk. Just wanted you guys to know.
Thanks for the info!
The issue with shields is now fixed, thanks a lot for reporting it!
I love that so many users discovered about this game (thx to the bald streamer in my case). I hope that people would like to try anything else in the bullet-hell genre and it will get more attention.
Thank you for your work and I hope the game will get a brand new addon ;)
If you leave the middle boss for last on Vitamin Council, I didn't notice him doing any mechanics (or the other two dead bosses doing anything). I killed right, left, then middle. After killing right, he occasionally threw sausages. After killing left, right didn't throw sausages anymore and the middle boss was a cake walk. Is this intended?
I'm absolutely loving this idea and implementation by the way. I have advocated that a "full clear" of the bosses on this site should be a ticket to raid this week haha.
The middle boss has two mechanics: being linked with a teammate, and a wall of dancers swiping across the room - the abilitites simply have such a long cooldown that the boss dies before using them a second time. I'll probably do something about it after fixing more major stuff.
Thanks a lot for the feedback!
Just signed up to say: THAT'S THE BEST IDEA I'VE EVER SEEN FOR LEARNING MECHANICS SINCE WOW'S FIRST LAUNCH! (I'm a player since Vanilla)
There are a lot of good ideas in the comments, but I'd wager it's not an easy, at first glance, payless job.
But I'm happy that there's a possibility of supporting it! And I must say, this is what wow raiders should be investing their extra money on! Much more useful than buying a mount in wow store AND many other stuff wow-related in my opinion. ;)
I hope other people help out as I'm about to. Keep up the good work!
Same.
Most fun I've ever had learning mechanics. Earned my support for sure.
So fun. Excellent! You are breathtaking!
Ok but really that was awesome. I hope to see more of these.
Excellent game and concept, great for WoW raiders and non-players alike. My only suggestion is to perhaps add a two-button-at-most "rotation" (charge up your meter with normal Z fire and launch a super blast with X? random procs on X? etc.) to simulate having to do at least a mild rotation while executing mechanics, and to spice up dull periods of the fights. Great work.
I wanted to keep the controls intuitive enough so that people can focus on boss mechanics, but the idea of a simple rotation sounds interesting - I'll see what can be done!
Thanks for the feedback!
I also signed up just to say how very cool this is ... thank you. I do have one minor suggestion, for multi boss fights, it would be nice to know which is which, for example Vitamin Council, there is a "kill order" currently and it would be helpful to know which one of them does which move when empowered.
But this is so minor compared to the awesomeness that I only bring it up because it would help me learn more.
AMAZING!!!
Fantastic! Next one you should add a tracker for number of times taken avoidable damage and timer. Leaderboard them if possible.
This is so much more entertaining than watching boring mechanics videos.
As far as i can tell, these are just broad mechanics. Would love to see an option in future ones to pick dps, tank, or healer role. The minigame be catered to the role.
God this is just SUCH a good idea.
This is absolutely brilliant. I would love to see more of these in the future
Amazing game, i registered just to comment :D
The humor and learning effect is super good but the music really takes the cake for me. If my guild members played this we'd breeze through the raid.
Where can i get the Soundtrack? :)
All music is written by YouFulca and is available for free at wingless-seraph.net
Shriekfruit: https://wingless-seraph.net/material/over-the-blood.mp3
Plantsman Altimor: https://wingless-seraph.net/material/Battle-Sonic.mp3
Tropical Destroyer: https://wingless-seraph.net/material/Final-Battle01.mp3
Artificer Pin'Apl: https://wingless-seraph.net/material/Es-STAGE4.mp3
Sun King's Caramelization: https://wingless-seraph.net/material/Es-Boss3.mp3
Lady Pine-nerva Darkfruit: https://wingless-seraph.net/material/Battle-Defeat.mp3
Vitamin Council: https://wingless-seraph.net/material/Es-STAGE2.mp3
Sludgefruit: https://wingless-seraph.net/material/Battle-Sanctuary.mp3
Fruit Legion Generals: https://wingless-seraph.net/material/Battle-05.mp3
Sire Pineapplius: https://wingless-seraph.net/material/Battle-SilverMoon.mp3
Really cool idea! I just wish a parody name of each mechanic would show while it was occurring, otherwise it might be difficult to tell which is which once you're actually in the raid.
Noted!
It's too late to do it for this game, but the next game will have parody names of boss mechanics.
Loved it, we'll see how I do come raid. Thanks for the fun!
i like pinapls
Nice game.
I've finished it, does that mean I don't have to watch guides anymore? :>
Not if you're a range DPS :D
This is brilliant. My guild has been playing it all day. Thank you.